[DE]Danielle

[DE]Danielle



12 Nov

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8 minutes ago, (NSW)ArXyn said:

The closest example I have of this is this

 

I've also seen defense crypopods go technicolor. The floors and walls of the orbiter will get replaced with other textures, which will then strobe quickly as you move around. Its like the game is trying to put 2 different textures at the same position and they fight to see who gets displayed or something. I don't know what causes this, it happens randomly as far as I can tell; just have to load in and out of the orbiter enough times to see it I guess. 

Ah yes, I have definitely seen this before many times. I know that it...

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For those of you who provided information and details on the Disruption/Sanctuary Onslaught Round counter issues - thank you! I checked with the team and we've had this bug logged and reproduced, so we're bumping it up in priority for a fix. 

I'll keep tabs on it and hopefully we'll have it all sorted out for the next update. 

Comment
14 hours ago, (NSW)Flutterdrive said:

has the textures getting replaced with other textures sometimes bug been fixed?

Could you give me more information on when this occurs? How often it occurs? Some screenshots would be greatly appreciated as well! 

Comment
2 hours ago, (XB1)jonnyyy said:

Hi

any new achievements coming with update ?

Yup! These are in "General Additions" listed in the OP: 

  • The Abyss Gazes Into You - Create a Kuva Lich (25 GamerScore) 
  • That Which Kills Us Makes Us- Vanquish a Rank 5 Kuva Lich (50 GamerScore)

11 Nov

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8 minutes ago, (PS4)Ozymandias-13- said:

No migrations. Not 10 out of 10, but I'd say maybe 30/40% of the time... it's kinda the reason i cut back on doing ESO (despite a million attempts to get my wave 8 ephemera lol).

Hmmm, okay, let me check with the team to see if this is something we've got on our radar. If you have any videos that'd be great! Or any other information 🙂 Would be greatly appreciated.

Comment
2 minutes ago, (PS4)Ozymandias-13- said:

Basically, the timer/waves stops counting. When the time comes to get rewarded you get nothing until the timer resumes and catches up to where it thinks you are. 

Example: ESO stops counting, it thinks you're on wave 5, but really it's on 6. Everyone else gets a reward and you don't. Then, truly on wave 7, you now get a wave 6 reward. This is especially bad since everyone leaves at 8, and you can't get rotation C until wave 9 when your allies have left you. 

How often has this occurred for you? What is your reproduction rate, would you say 10/10 times consistently this has occurred? 

Anything specific happen before the counter stops? Host migration? 

Comment
11 minutes ago, (PS4)demishock said:

All good stuff! But honestly what I'd most like to know is whether this update will finally fix the problem we've been having since Operation: Hostile Mergers where Disruption and Sanctuary Onslaught freeze the round counters and key/efficiency status and keep squadmates from getting their rewards. It makes both modes a complete crapshoot to play if you're not the one hosting. Any word from DE on it would be tremendously appreciated!

Let me see here... Hmm... Looking through the fixes and I've got a fix for Sanctuary, but it is not related specifically to the round counter:

  • Fixed cases where enemies would be standing around idle in Sanctuary Onslaught instead of storming towards you.

Could I get more information on that please? 🙂

Comment
32 minutes ago, (NSW)ArXyn said:

I can only speak for myself, but this makes no sense. Console already waited 2 months for an update, a few hours more wouldn't be a big deal; its not like there is a huge rush to play the update because we've already seen the content from pc players anyway. Playing on sd card is a huge downgrade in performance with all the extra loading, and it really puts me off playing the game until the remaster update to the new update comes out and makes it able to fit on internal storage again. I get that this problem is going to be unavoidable once the game gets large enough, but I would like to enjoy maximum performance while it is still possible. 

I totally get the frustration. We know its been a hot minute since you guys have seen an update, and this one just happens to be real hefty. It's not until we get to the final stages of building that we are able to determine the tot...

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31 minutes ago, (PS4)Seratronix said:

So not in cert, but Dev.. So a way to give an update on the wait without actually giving content...

We, for awhile now, have been giving heads up like these with the following stages in mind: 

  • In Development = Prepping the content you see in the thread to send to cert. This is also our way of informing players that we have grabbed what we believe is the necessary hotfixes for a more robust and quality release. Typically, as you may noticed in our past Status threads, our "in dev" status is updated 2-3 days from posting. We do this so that you can get an early look at what is coming vs. waiting for us to post this after we've sent to cert (which can at times happen very late at night etc.). 
  • In Cert = The build has been successfully sent to Microsoft/Sony/Nintendo Switch. 
  • Passed Cert = The build has been approved fo...
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43 minutes ago, (NSW)Flutterdrive said:

any bug fixes for Switch specifically?

Got quite a few Switch specific things actually! 

  • Added new USB voice functionality for Warframe! This means you can now connect a USB device to your Nintendo Switch and chat with players Warframe. Get set up by going into your Options > Audio > Enable Voice. 
  • Added new keyboard dictionary! When you start typing you will now see suggested words appear. 
  • Improved Shader performance. 
  • Improved Audio performance. 
  • Made improvements that'll hopefully help players better connect to each other in public matchmaking.
  • Fixed multiple crashes. 
  • Fixed black screen issues when loading into mission. 
  • Fixed jittery animations on all airborne/flying units. 
  • Fixed controller lockup that would result in ...
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34 minutes ago, (XB1)Skippy575 said:

@[DE]Danielle thank you for the heads up.

I do have a question though regarding the Lich system as a whole. In the PC notes for 26.0.6 there's mention of Kuva Lich trading. Hypothetically if that feature is added to the PC version before the console update is sent to cert, would the update be held back to add that in? I understand the console teams like to have a good chunk of stuff to ship to us all at once, but with the amount of stuff coming down the pipeline for PC in the n...

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The Old Blood: Update 26.0.6 is in development and aimed to be submitted to Cert soon! Once we have sent to cert we will update this thread. 

We’ve included everything from PC Hotfix 25.7.5 to 26.0.6, which includes the mammoth mainline Update 26: The Old Blood (our biggest update of the year so far!) and the many hotfixes that followed to fix and polish the Kuva Lich system and more! Altogether, the download size for this update will be roughly ~ 4.21 GB. 

This will bring Warframe’s total size to ~21.8 GB on Nintendo Switch. For the Tenno out there who have not equipped their Nintendo Switch with an SD card and have no other games downloaded, this update will bring Warframe over the base memory allowance of 20 GB. We want to give you an early heads up that managing and/or adding space on your Nintendo Switch (depending on what you have downloaded on it) will be necessa...

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The Old Blood: Update 26.0.6 is in development and aimed to be submitted to Cert soon! Once we have sent to cert we will update this thread. 

We’ve included everything from PC Hotfix 25.7.5 to 26.0.6, which includes the mammoth mainline Update 26: The Old Blood (our biggest update of the year so far!) and the many hotfixes that followed to fix and polish the Kuva Lich system and more! Once we have sent to cert we will update this thread and let you know the download size.

Now let's get into what The Old Blood will bring! Here are just some of the featured items (from almost 60 pages of update notes) you can expect: 

  • Thank You Gifts: Inbox Messages & Alerts
  • Kuva Liches
  • Melee Phase 2: TECHNIQUES
  • New Warframe: Grendel 
  • Ember & Vauban Revisited 
  • Titania Deluxe Collection + Titania Changes
  • ...
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Post

The Old Blood: Update 26.0.6 is in development and aimed to be submitted to Cert soon! Once we have sent to cert we will update this thread. 

We’ve included everything from PC Hotfix 25.7.5 to 26.0.6, which includes the mammoth mainline Update 26: The Old Blood (our biggest update of the year so far!) and the many hotfixes that followed to fix and polish the Kuva Lich system and more! Once we have sent to cert we will update this thread and let you know the download size.

Now let's get into what The Old Blood will bring! Here are just some of the featured items (from almost 60 pages of update notes) you can expect: 

  • Thank You Gifts: Inbox Messages & Alerts
  • Kuva Liches
  • Melee Phase 2: TECHNIQUES
  • New Warframe: Grendel 
  • Ember & Vauban Revisited 
  • Titania Deluxe Collection + Titania Changes
  • ...
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06 Nov

Comment
2 hours ago, Nichivo said:

Void blast with operator making Kuva Lich lose their bodies. Happens every time.

Can I get this as a shoulder armour piece?

This is known and will be fixed! (also lol)


05 Nov

Comment

Your feedback here helped bring these changes in the The Old Blood: Hotfix 26.0.4

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It’s been 5 days since the launch of Old Blood and we’ve got our hands full with some great player feedback so far! As of yesterday afternoon 15,000+ Kuva Lich’s have been Converted and 85,000+ have been Vanquished; you’ve been putting in that work! To keep everyone in the loop, we’re working on some bigger picture mechanics for the Kuva Lich system coming soon:

  • Stockpiled Kuva Weapons: Receiving a better duplicate Kuva weapon after you’ve put work/Forma into an existing one can feel rather disappointing. With that in mind, we’re working on a “duplicate consumption” mechanic where you can combine 2 of the same Kuva weapons, thus transferring its buffs while preserving your Forma and Exilus inv...
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01 Nov

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Hotfix #6

  • Behind-the-scenes changes! Nothing to see here...
     

31 Oct

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This thread will be used to house feedback on the additions, changes, and all other from The Old Blood: Update 26.

If you are looking to provide feedback on the following subjects, please visit the dedicated threads:

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DEV NOTE:  Because so much is changing by design with THE OLD BLOOD, we want to be clear on how we’re handling your feedback. The majority of week 1-2 Hotfixes will speak to feedback. We want to combine feedback and stats together to iterate. To be a part of the feedback conversation please be constructive and clear (expand the spoilers below for a guide on how to write feedback), and most importantly, patient.

Spoiler

 

HOW TO WRITE FEEDBACK: 

1. Keep it simple
Write simple, directed points about the topic you feel strongly about. Remember to be constructive and to the point.

2. Back it up
Support your points with concrete points. X has better stats than Y. This ability is less useful when considering X. Provide in-game situational evidence or a solid foun...

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Post

DEV NOTE:  Because so much is changing by design with THE OLD BLOOD, we want to be clear on how we’re handling your feedback. The majority of week 1-2 Hotfixes will speak to feedback. We want to combine feedback and stats together to iterate. To be a part of the feedback conversation please be constructive and clear (expand the spoilers below for a guide on how to write feedback), and most importantly, patient.

Spoiler

 

HOW TO WRITE FEEDBACK: 

1. Keep it simple
Write simple, directed points about the topic you feel strongly about. Remember to be constructive and to the point.

2. Back it up
Support your points with concrete points. X has better stats than Y. This ability is less useful when considering X. Provide in-game situational evidence or a solid foun...

Read more